
Scouting via curio interactions will not reveal secret rooms.Secret rooms count towards the progress in the Explore quest.There is a secret room on the way to the final boss with a letter from Red Hook Studios, the developers of Darkest Dungeon.After you leave the quest, a rescued prisoner will be found in the stagecoach. Prisoners are similar to experienced recruits they start at higher levels and will have their weapons, armor and skills upgraded to the highest their current resolve level will allow. In this chapter you can find descriptions of all the Curios that. Having no knowledge about this element can result in a punishment by making a bad decision - this can even end your mission with failure. Understanding them properly can help you greatly during the game. With the release of The Crimson Court, secret rooms can also hold prisoners. Curios are one of the most important gameplay elements in Darkest Dungeon. There are also two exceptions, in the Wolves at the Door and the final mission of the Darkest Dungeon, the secret room cannot be scouted but can be entered manually by pressing the up arrow if the location is right. Once explored, the secret room can be left by clicking on a new destination room. Upon reaching the corridor segment holding the hidden door to the secret room, the room has to be accessed by clicking in the background or pressing the up arrow as would be done to enter a regular door. When scouting, eventual secret rooms will appear along a corridor their position will be indicated by a golden star icon. To enter a secret room, it has to be scouted first and it must be critical scouting only. As for every item providing loot, additional items are awarded if opening it while at low or zero light level. It's also worth noting that the Occultist does increased damage against eldritch enemies, which can be very useful here.Secret rooms will always contain a unique curio: the Ancient Artifact, which will drop a small quantity of valuables or, if opened with a Skeleton key, will provide several pieces of loot similar to that obtained when defeating The Collector, hence why the Artifact is regarded as containing "Great Treasures". Increasing the PROT value of frontline heroes can be invaluable here, due to high damage enemies and lack of DOT attacks. Stun resistance is useful as many Cove enemies use stun attacks. Conversely, blight damage is extremely useful due to low resistances and the presence of high PROT enemies with the ability to guard weaker foes. If you have a Houndmaster in your team, Dog Treats can be used on oysters for a dodge buff.īleed is less effective due to fish scales.(Gain effect, Blight) (11.1 odds) The hero contracts a deadly disease.

(Nothing) (22.2 odds) The hero becomes infected by the ashes.

(Gain loot) (22.2 odds) The urn has nothing but ashes inside. Skeleton Key is occasionally needed for locked chests. Ruins (44.4 odds) Sentimental gifts are hidden inside.Antivenom may be useful for Brackish Tide Pools.Holy Water may be useful for Fish Idols.Bandages are useful for occasional bleed attacks, specifically from Uca Crushers, who have "arterial pinch".Bring a few extra shovels for chests and oysters.Medicinal herbs are extremely useful to debuff traps and attacks, as well as curios, like Eerie Coral (to heal negative quirks) and the Fish Carcass (which gives you food).Leave maggots, stingers, and heavily armored enemies for last, as they are the least dangerous. Quirks may also occur as a result of partaking in stress relief buildings in. Additional quirks, positive and negative, are gained during expeditions by interacting with curios, and after expeditions in the post-expedition screen. It is recommended to kill the Thrall as soon as possible no matter the circumstances, however. Heroes recruited from the Stage Coach will possess a random set of quirks - at least one positive and one negative.

If the party is reaching high stress, target back-row shamans. If the party is low on health, consider finishing Groupers first.

Cleansing: Use a shovel on these for Gems/Heirlooms x2 66.7 OR Any Loot x1 33.3. Description: The soil is soaked through with half-clotted blood which seemingly feeds these vital blooms. Order of target elimination varies depending on the party's health and stress level. The Bloodflowers are a scrounging / knowledge curio. The music that plays during combat in the Cove is The Cove Battle.
